The old dodge roll comes into play on many an occasion, and so too does the parry and counter attack. Combat requires spilt second timing and precise positioning to land a blow on your foes after their, hopefully, unsuccessful attack. ![]() Along the way you’ll pick up new weapons and armour, to customise your attacks, as well as foo,d which can be crafted into nutritious meals by your brother the chef. Make your way from one objective to the next, while dispatching frogs, mosquitoes, and other nasties that dare to stand in your way. Tails of Iron plays out like your typical 2D RPG/adventure game. I much prefer this temporary type of specialisation to the more traditional choice of a stereotypical archetype at the beginning of the game, which you are stuck with throughout. Facing a quicker but less intimidating opponent? Then throw on the armour and you’ll easily outlast those feeble but speedy attacks. ![]() Need to take out a slow plodding tank of a frog? Then choose a weapon with high DPS, and light armour so that you can easily dodge his painfully slow attacks. The best thing about this mechanic is that it can be adjusted throughout the game to best adapt to the enemies you are facing at that time. You see, there’s a wonderful mechanic built into the foundations of tails of iron that subtlety allows you to vary your agility, defense, and attack strength to suit your own playstyle. ![]() That is, of course, until you start weighing down the poor little fellow with armour and weapons. He’s quite nimble on his feet, can jump up high and can dodge out of the way of telegraphed attacks with relative ease. Well armoured and slow or naked and fast?īeing a rat, Redgi is an agile little fella.
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